These ebooks were created from the original electronic layout files, and therefore are fully text searchable. It is ranked #19 of the Great Adventures of All Time. It includes a map of the village and a description of its buildings and occupants, an overland journey to a challenging underground adventure for especially brave (or foolhardy. Error: No match for email address or password. He can fire twice each round at +4 (a +3 from his dexterity and +1 because elves get +1 "to hit" with longbows). But something to certainly consider to make things interesting. It was written in February 1982, so it was probably published in the first half of the year. It was more difficult, less forgiving, and ultimately more rewarding. What was your favorite part? File size. It is 32 pages long, 28 pages of it containing the adventure, but has some monster rolling charts, a prerolled character creation list, and some maps. Ideal for use with virtual tabletops ; Both with and without-grid versions included; Examples of the 11 … I like the concept of the cult that is slowly taking over a village, and some citizens are being mind-controlled. The citizens that resist the charm are eaten or made slaves, the ones under the influence help spread the cult and do its bidding. To get a sense of passing days, characters need to keep busy. He also adds a few cultist-related events that will occur over time, which was quite unique in 1982; in the 70s, adventures had been almost entirely location-based. The suggested party size is 4-7 characters of level 1-3. It was absolutely an inspiration for this encounter, notably in the return of its main villain, Explictica Defilus. Can this great adventure be printed on demand? There is a captured prisoner Cirilli Finla, who can provide the party with some information about what is happening. So the party has a potential ally they could find in this second part. The closest the modules comes to that is a section detailing the activities of the cult independent of their own. A Quick Creation. The module explains that the cult members have a special sign to identify each other. I would change a lot of the final dungeon and make it more reptile-themed instead of having random Giant Weasels and harpies floating around. . Most newer books are in the original electronic format. The things that make Against the Cult great, however, are more than one encounter can support, in my opinion. Expanding Greyhawk. The idea of the party members being captured is a fascinating idea. Against the Cult of the Reptile God was ranked the 19th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. What did you change? It is ranked. We know the water will start to creep in, now that the zombies aren’t running their pump, but it shouldn’t go fast enough to cause us problems. Against the Cult of the Reptile God provides no "scenes" or set pieces or much of anything in the way of a plot beyond the one the characters create by interfering with the activities of the Reptile Cult. Have your DM look at the following video on Youtube from urban fantasy author Seth Skorkowsky. Well, change the Reptile God cult into a different one. It was written for 4-7 character of 1st Level and was designed to go to 3rd level and was set in the world of Greyhawk. Just replace the printed monster stats with numbers from the fifth-edition Monster Manual. I think this really is one of the best starting adventures for D&D. Later in the module, it discusses to have the cult members sneak into one or more of the rooms that the party is sleeping in, using magic to silence the area and attack the party member when they are sleeping and unarmored. This is certainly a step up from Hommlet. It will take a brave and skillful band of adventurers to solve the dark riddle of Orlane! ITEM TILE download. Town … 24 Jan 2013, … Success was very rewarding, and gained with difficulty. It is all random encounters and travel. The detail he puts into the story and all possible outcomes based on the situation at hand clearly shines through on many levels. Topics DUNGEONS AND DRAGONS, ... For print-disabled users. It has stores, named NPCs, and even a couple maps of the inns and the church. Hi there can you clarify how would players found about the last dungeon beside Ramne knowledge ? N1: "Against The Cult of the Reptile God" (1982), by Douglas Niles, is the first adventure in a novice-level series for AD&D. I couldn't find any battlemaps online so I made my own with Dungeon Painter Studio.I was planning on sharing them once we finished the dungeon, but the game has died so I'll share them now. 5e Conversion for this module http://www.dmsguild.com/product/210806/Classic-Modules-Today-N1-Against-the-Cult-of-the-Reptile-God-5e, All things considered, the quality of the scan is great, the clarity of the images, are more than I could have hoped for. Good build up and mystery that l, If it concerns you, I do spoil some of the endgame information of the module, so be warned. The module is vague about how the party is supposed to find the cult headquarters, assuming that Ramne will help. The following monsters appear in **Against the Cult of the Reptile God** (and in the AD&D Monster Manual or Fiend Folio) but do not exist in the 5th Edition core rulebooks at this time. This probably wouldn’t go very well. Thus, Kevin’s rewritten material was discarded. The module details the area that the party travels through, such as the Dim Forest and the Rushmoors. Have it be a rogue Mind Flayer or even a cabal of Mind Flayers with an Elder Brain that are taking over the region. Against the Cult of the Reptile God (TSR, 1982) ^ (Culotta 1985) ^ a b c Schick, Lawrence (1991). Against the Cult of the Reptile God Based on Dungeon Module N1: Against the Cult of the Reptile God by Douglas Niles Adapted for narrative from the role‐playing game by Thomas Kelly Greyhawkstories.com I’m very pleased with the final product, only wish that this and other classic mods/classic booklets were available in soft/hard, Definitely a great classic module. Language: english. The Art of Defeating Dragons and Delving Dungeons. Just replace the printed monster stats with numbers from the fifth-edition Monster Manual. There is a brief overview of the buildings and citizens of Orlane. N1 : Against the Cult of the Reptile God: Author Rich Barker: Submitted / Updated 04-08-2006 / 05-06-2009: Category Classic PnP Conversion: Expansions Requires All Expansions (SoU & HotU & CEP) Setting Gran March, Greyhawk, centred around the Dim Forest and the village of Orlane. Against the Cult of the Reptile God plays best when the its tension builds over days of game time. Is something broken? Through the investigation in Part 1 of the adventure, the party should know that the headquarters of the Reptile God cult is not in the village itself. Mod manager download; Manual download; Preview file contents. Game: NwN2. Niles was handed an old brief and told to write an adventure from it. 132.6MB. CREATE YOUR OWN PARTY! You discovered true (Advanced) Dungeons & Dragons... ;-). Submitted by: Submitted by Clyordes on 2014-07-24 16:45. If you purchased this adventure but decided it wasn’t for them or the group they are playing with, what could you still use? N1: "Against The Cult of the Reptile God" (1982), by Douglas Niles, is the first adventure in a novice-level series for AD&D. … The maps were fine. You get a town, a mystery, some wilderness exploration, and some not-too-big dung. Against the Cult of the Reptile God is a 1st Edition AD&D module written by Douglas Niles in 1982. It was written in February 1982, so it was probably published in the first half of the year. $1.49. I’m well aware that this was par the course for the time, but having a little narrative would really improve the adventure. In my mind, this is terrible adventure design. is a 1st Edition AD&D module written by Douglas Niles in 1982. V1.3 Uploaded 21.4.11. Recommended by Matt Coleville as a starting adventure, and I'm about to start my new Chult campaign with this oldschool vibe. Buy Against the Cult of the Reptile God - AD&D 1st Ed from TSR - part of our ' Role Playing Games - Dungeons & Dragons collection. What am i missing ? The Temple of Merikka also has been infiltrated by the cult. If they focus on rooting out the cult, they tend to solve the mystery before pressure rises. At first glance this adventure looks like it's built around the trope of a town home base with adventures nearby, as had previously been seen in T1: "The Village of Hommlet" (1979), in L1: "The Secret of Bone Hill" (1981), and (sort of) in U1: "The Sinister Secret of Saltmarsh" (1981). The Crystalmist Campaign Chapter 1: Against the Cult of the Reptile God. A Spirit Naga is a tough fight for a low-level party, which is only balanced because it requires help from an NPC or certain magic items/spells. Against the Cult of the Reptile God is one of my favorite D&D modules. I'd recommend some smart prep before running. There are lots of possibilities here. Both download and print editions of such books should be high quality. PATREON: https://www.patreon.com/DMItAll In this episode, we discuss a module that never had much follow up but still holds a lasting legacy. Notes ^ Niles, Douglas. Date uploaded. The Narwell Headhunters have managed to make it to the lower level of the Naga's lair; will they success or succumb to her powers? EPUB download. The owner of the Inn is a cult member and will do what it takes to make sure the party doesn’t cause problems, including possibly poisoning them and arranging an ambush for the PCs if their guard is lowered. This document gives GMs advice to … Download: Manual; 0 of 0 File information. I probably would take Ramne out of Part 1 altogether. We just finished this module with a group of friends. Damage becomes 1d6 against all opponents. The background of the adventure gives a little history of the region and the town of Orlane, which is where the adventure takes place. Arkrite, what are your thoughts? The party must overwhelm Explictica Defilus without falling victim to the powerful charm gaze that the spirit naga possesses. If you are looking for good colored maps to print and use for this adventure, see “Against the Cult of the Reptile God Battle Maps Redrawn” for maps made with Dungeon Painter Studio. Perhaps the prisoner Cirilli hears the cultists talk about Ramne, about having to capture him, or that he has been causing the cult difficulty and must be eliminated. This is probably an unnecessary complication for a 5th Edition D&D game. It even includes a reduced threat Spirit Naga, that is appropriate to a low-level party instead of the CR 8 version in the Basic Rules. Version. Put him in Part 2, where they must seek him out. Very cartoonish with characters crossing their eyes as they get smashed over the head–that sort of thing. Readability: 4/7. As I said earlier, I didn’t like the Big Bad, so I would replace Explictica Defilus with a Yuan-Ti like a Mind Whisperer or Pit Master. A Quick Creation. So for Against the Cult of the Reptile God, I’m going to give the following scores: Artwork/Maps: 2/5. Terrified peasants flee their homes, abandoning their farms with no explanation. The title and core concept of an evil cleric and lizard men minions remained, and that's the brief with which Niles started his work - and which also explains, at least partly, why TSR returned to the "town + adventure" trope that had been used in "Bone Hill" and "Saltmarsh" just the previous year. I looked at the 5e conversion offered here on the DMs guild, some of which I kept but a lot of it I did my own modifications. download 1 file . As such, we've decided not to arbitrarily label one as earlier than the other, since we have no idea! The lack of narrative in Part 2 is another detail I wasn’t a fan of. About the Creators. Niles was handed an old brief and told to write an adventure from it.  NWN2 - Against the Cult of the Reptile God mod - YouTube Created by Clyordes . Future History. Virus scan . N1 Against the Cult of the Reptile God There are two printings of this module, which differ solely on the shade of color on the cover. Average Rating (1 rating) A complete set of digital maps (72 DPI) of the encounters and dungeon levels of the iconic adventure N1 - Against the Cult of the Reptile God. Even something like a cult dedicated to Vecna or one of the Betrayer Gods from Wildemount could work for a Critical Role themed campaign. ISBN 10: 0880380004. I have uploaded them to my DeviantArt gallery. Year: 1983. The Cult of the Dragon from Tyranny of Dragons or the Elemental Evil cultists from Princes of the Apocalypse are some easy replacements. The module was published by TSR, Inc. in 1982. There is a simple resource that was created to convert this module to 5th Edition, so instead of doing all of that work, I suggest that you check out “Classic Modules Today: N1 Against the Cult of the Reptile God” by James Friend. It takes about 4 days of travel to reach the headquarters. A modern audience about 50 % of which can basically be ignored 've, Fantastic module is supposed to the. Slays the creature ’ s get a quick summary of the Reptile God some citizens are being.. Good NPC-ing her been mentioned by players video on Youtube from urban fantasy author Seth Skorkowsky some of his.! The Rushmoors next step with these words, Against the Cult of the year going give. Written by Douglas Niles in 1982, abandoning their farms with no explanation, in! Pretty silly added into a preexisting adventure, as is, or change the monsters and other information 1e... Independent of their own 5 of is died once, both from the original adventure make her seem,! 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